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Class Requirements
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Applicants for a raiding position must be ready to hit the ground running - they need to meet or exceed the overall requirements put forth in Raid Performance Reqs. This page lists details that a recruiting officer can check on your armory page to see if you measure up - if you are lacking in some areas, a comment in your application about why this is not a drawback is advisable.

DEATH KNIGHT
  • Tank
    • Health: 25.5k
    • Defense: 540
    • Dodge: 25%
    • Parry: 20%
    • Armor: 14k
  • Melee DPS
    • Haste Rating: 200
    • Power: 2800
    • Hit Rating: 250
    • Crit Chance: 24%
    • Expertise: 26

DRUID
  • Balance
    • Bonus Damage: 1800
    • Hit Rating: 262
    • Crit Chance: 15%
    • Haste Rating: 350
    • Mana Regen: 250 while casting
  • Feral Tank
    • Health: 24k
    • Dodge: 25%
    • Armor: 7.4k (check for excess armor from non-leather items)
  • Feral Melee DPS
    • Haste Rating: 200
    • Power: 2000
    • Hit Rating: 250
    • Crit Chance: 29%
    • Expertise: 23
  • Restoration
    • Bonus Healing: 1700
    • Crit Chance: 14%
    • Haste Rating: 300
    • Mana Regen: 300 while casting

HUNTER
  • Haste Rating: 400
  • Power: 3600
  • Hit Rating: 200
  • Crit Chance: 35%

MAGE
  • Bonus Damage: 1800
  • Hit Rating: 300
  • Crit Chance: 20%
  • Haste Rating: 280
  • Mana Regen: 125 while casting

PALADIN
  • Holy
    • Bonus Healing: 1900
    • Crit Chance (Holy): 26%
    • Haste Rating: 280
    • Mana Regen: 250 while casting
  • Protection
    • Health: 28k
    • Defense: 540
    • Dodge: 25%
    • Parry: 20%
    • Armor: 24k
  • Retribution
    • Haste Rating: 250
    • Power: 3300
    • Hit Rating: 260
    • Crit Chance: 30%
    • Expertise: 22

PRIEST
  • Healing
    • Bonus Healing: 1700
    • Crit Chance (Holy): 19%
    • Haste Rating: 100
    • Mana Regen: 300 while casting
  • Shadow
    • Bonus Damage: 2000
    • Hit Rating: 288
    • Crit Chance: 12%
    • Haste Rating: 250
    • Mana Regen: 200 while casting

ROGUE
  • Haste Rating: 150
  • Power: 3700
  • Hit Rating: 240
  • Crit Chance: 35%
  • Expertise: 25


SHAMAN
  • Elemental
    • Bonus Damage: 1800
    • Hit Rating: 250
    • Crit Chance: 20%
    • Haste Rating: 200
    • Mana Regen: 150 while casting
  • Enhancement
    • Haste Rating: 100
    • Attack Power: 3000
    • Hit Rating: 350
    • Crit Chance: 25%
    • Expertise: 25
  • Restoration
    • Bonus Healing: 2100
    • Crit Chance: 18%
    • Haste Rating: 320
    • Mana Regen: 240 while casting

WARLOCK
  • Destruction / Demonology
    • Bonus Damage: 1800
    • Hit Rating: 289
    • Crit Chance: 25%
    • Haste Rating: 450
  • Affliction
    • Bonus Damage: 1800
    • Hit Rating: 289
    • Crit Chance: 10%
    • Haste Rating: 450

WARRIOR
  • Protection
    • Health: 28k
    • Defense: 540
    • Dodge: 25%
    • Parry: 20%
    • Armor: 24k
  • Fury
    • Haste Rating: 250
    • Power: 3300
    • Hit Rating: 400
    • Crit Chance: 29%
    • Expertise: 26
  • Arms (guess)
    • Haste Rating: 250
    • Power: 3300
    • Hit Rating: 260
    • Crit Chance: 30%
    • Expertise: 26




Last Modified: 2/22/2009 7:19am
Contributors: Jarand, Krik
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